SafeAddString(USPF_SETTINGS_FONT_TITLE,                            "字体设置")

SafeAddString(USPF_SETTINGS_FONT_TITLE_HEADER,                     "标题/页脚字体")
SafeAddString(USPF_SETTINGS_FONT_TITLE_DESC,                       "设置表格标题和页脚的字体。")

SafeAddString(USPF_SETTINGS_FONT_GSP_TITLE,                        "通用技能点字体")
SafeAddString(USPF_SETTINGS_FONT_GSP_ROWS,                         "设置通用技能点表格行字体。")

SafeAddString(USPF_SETTINGS_FONT_SQS_TITLE,                        "任务&天空碎片字体")
SafeAddString(USPF_SETTINGS_FONT_SQS_ROWS,                         "设置区域任务&天空碎片表格行字体。")

SafeAddString(USPF_SETTINGS_FONT_GDQ_TITLE,                        "组队地牢任务字体")
SafeAddString(USPF_SETTINGS_FONT_GDQ_ROWS,                         "设置组队地牢任务表格行字体。")

SafeAddString(USPF_SETTINGS_FONT_PDB_TITLE,                        "公共地牢组队事件字体")
SafeAddString(USPF_SETTINGS_FONT_PDB_ROWS,                         "设置公共地牢组队事件表格行字体。")

SafeAddString(USPF_SETTINGS_RELOAD_WARNING,                        "需要重新加载界面。")


SafeAddString(USPF_SETTINGS_COLOR_TITLE,                           "颜色设置")
SafeAddString(USPF_SETTINGS_COLOR_GSP_DONE,                        "通用 - 已完成")
SafeAddString(USPF_SETTINGS_COLOR_GSP_PROG,                        "通用 - 进行中")
SafeAddString(USPF_SETTINGS_COLOR_GSP_NOT_DONE,                    "通用 - 未完成")
SafeAddString(USPF_SETTINGS_COLOR_ZQ_DONE,                         "区域任务 - 已完成")
SafeAddString(USPF_SETTINGS_COLOR_ZQ_PROG,                         "区域任务 - 进行中")
SafeAddString(USPF_SETTINGS_COLOR_ZQ_NOT_DONE,                     "区域任务 - 未完成")
SafeAddString(USPF_SETTINGS_COLOR_SS_DONE,                         "天空碎片 - 已完成")
SafeAddString(USPF_SETTINGS_COLOR_SS_PROG,                         "天空碎片 - 进行中")
SafeAddString(USPF_SETTINGS_COLOR_SS_NOT_DONE,                     "天空碎片 - 未完成")
SafeAddString(USPF_SETTINGS_COLOR_GDQ_DONE,                        "组队地牢 - 已完成")
SafeAddString(USPF_SETTINGS_COLOR_GDQ_NOT_DONE,                    "组队地牢 - 未完成")
SafeAddString(USPF_SETTINGS_COLOR_PDB_DONE,                        "公共地牢 - 已完成")
SafeAddString(USPF_SETTINGS_COLOR_PDB_NOT_DONE,                    "公共地牢 - 未完成")
SafeAddString(USPF_SETTINGS_COLOR_DESC_DONE,                       "设置已完成的技能点颜色。")
SafeAddString(USPF_SETTINGS_COLOR_DESC_PROG,                       "设置未完成但已开始的技能点颜色。")
SafeAddString(USPF_SETTINGS_COLOR_DESC_NOT_DONE,                   "设置未完成的技能点颜色。")


SafeAddString(USPF_SETTINGS_SORT_TITLE,                            "排序选项设置")
SafeAddString(USPF_SETTINGS_SORT_SQS,                              "任务和天空碎片排序")
SafeAddString(USPF_SETTINGS_SORT_SQS_DESC,                         "为故事线任务和天空碎片表格设置排列顺序。")
SafeAddString(USPF_SETTINGS_SORT_GDQ,                              "组队地牢排序")
SafeAddString(USPF_SETTINGS_SORT_GDQ_DESC,                         "为组队地牢任务表格设置排序顺序。")
SafeAddString(USPF_SETTINGS_SORT_PDB,                              "公共地牢排序")
SafeAddString(USPF_SETTINGS_SORT_PDB_DESC,                         "为公共地牢组队头目事件表格设置排序顺序。")


SafeAddString(USPF_SETTINGS_OVERRIDE_TITLE,                        "覆盖设置")
SafeAddString(USPF_SETTINGS_OVERRIDE_FOLIUM,                       "狂言魔典覆盖")
SafeAddString(USPF_SETTINGS_OVERRIDE_FOLIUM_DESC,                  "此设置允许你忽略USPF内建的狂言魔典逻辑。这通常只有当你没有收到你实际上已经获得的技能点时才需要开启。")
SafeAddString(USPF_SETTINGS_OVERRIDE_WARN,                         "可能导致USPF显示不正确的技能点总数。")
SafeAddString(USPF_SETTINGS_OVERRIDE_FOLIUM_SET,                   "拥有狂言魔典的角色")
SafeAddString(USPF_SETTINGS_OVERRIDE_FOLIUM_SET_DESC,              "此设置强制USPF内建狂言魔典点数。你必须选择狂言魔典覆盖选项后此功能才起效。")

SafeAddString(USPF_SETTINGS_OVERRIDE_TUT_SET,                      "教程任务覆盖")
SafeAddString(USPF_SETTINGS_OVERRIDE_TUT_SET_DESC,                 "此设置允许你忽略USPF内建的入门任务逻辑。这通常只有当你在晨风放出之后创造了一个角色，并跳过了 入门任务时才需要开启。")

SafeAddString(USPF_GUI_CHAR_LEVEL,                                 "角色等级")
SafeAddString(USPF_GUI_MAIN_QUEST,                                 "主线任务")
SafeAddString(USPF_GUI_FOLIUM,                                     "狂言魔典")
SafeAddString(USPF_GUI_AVA_RANK,                                   "联盟战争等级")
SafeAddString(USPF_GUI_MAEL_ARENA,                                 "漩涡竞技场")


SafeAddString(USPF_GUI_TITLE,                                      "Urich的技能点查找器")

SafeAddString(USPF_GUI_GSP,                                        "通用技能点")
SafeAddString(USPF_GUI_SQS,                                        "故事线任务&天空碎片")
SafeAddString(USPF_GUI_GDQ,                                        "组队地牢任务")
SafeAddString(USPF_GUI_PDB,                                        "公共地牢组队头目事件")
SafeAddString(USPF_GUI_SOURCE,                                     "资源")
SafeAddString(USPF_GUI_PROGRESS,                                   "进行")
SafeAddString(USPF_GUI_ZONE,                                       "区域")
SafeAddString(USPF_GUI_STORYLINE,                                  "故事线")
SafeAddString(USPF_GUI_SKYSHARDS,                                  "天空碎片")
SafeAddString(USPF_GUI_GROUP_DUNGEON,                              "组队地牢")
SafeAddString(USPF_GUI_PUBLIC_DUNGEON,                             "公共地牢")
SafeAddString(USPF_GUI_DUNGEON_NAME,                               "地牢名")

SafeAddString(USPF_GUI_TOTAL,                                      "总计")
SafeAddString(USPF_GUI_CHAR_TOTAL,                                 "角色总计")
SafeAddString(USPF_GUI_UNASSIGNED,                                 "未分配")


SafeAddString(SI_BINDING_NAME_USPF_TOGGLE,                         "显示/隐藏 USPF窗口。")

SafeAddString(USPF_GUI_ZN_MQ,                                      "主线任务")

SafeAddString(USPF_MSG_SHOW_GUI,                                   "USPF已显示。")
SafeAddString(USPF_MSG_HIDE_GUI,                                   "USPF隐藏。")

SafeAddString(USPF_MSG_BAD_SLASH,                                  "USPF无效命令。")
SafeAddString(USPF_MSG_CMD_TITLE,                                  "USPF输入命令:")
SafeAddString(USPF_MSG_CMD_OPTION,                                 "    /uspf - 以 %s 插件。此命令可以绑定快捷键。")
SafeAddString(USPF_MSG_ACTIVATE,                                   "已激活")
SafeAddString(USPF_MSG_DEACTVATE,                                  "未激活")

SafeAddString(USPF_MSG_INIT,                                       "首次运行USPF!")
SafeAddString(USPF_MSG_HELP,                                       "USPF已激活!")

SafeAddString(USPF_QUEST_NA,                                       "这些技能点不是基于任务获取的。")
SafeAddString(USPF_QUEST_NONE,                                     "此区域没有技能点任务。")
